How to play
Keyboard
Shield and cluster shell
Each player has one shield and one cluster shot per round. Activating a shield uses your turn and absorbs one damaging attack, including all cluster charges. Nets bypass it. Cluster shots contain three scattered charges dealing up to 8 damage each.
Solo or online
← / → or A / D — angle. ↑ / ↓ or W / S — power. Space or Enter — fire.
Two on one computer
Blue player: A / D — angle, W / S — power, Space — fire.
Red player: ← / → — angle, ↑ / ↓ — power, Enter — fire. Take turns; each player keeps their own settings and previous trail.
Shift + direction — adjust by 5 instead of 1. 1 — standard shell, 2 — heavy, 3 — repair. Then press your fire key.
4 — net: a hit makes the opponent skip one turn.
5 — shield: absorbs the next damaging attack. 6 — cluster shell: three weaker charges.
Keys control the game only on your turn. They do not control it while you are typing in a field or chat. Holding Space/Enter does not fire repeatedly. Mouse and touch controls also work.
2 vs 2
Team battles have four separate bases: two blue players versus two red players. Turns alternate between teams. A destroyed base is eliminated until the next round; a team loses the round when both its bases fall. Repairs and shields can target a surviving ally. Friendly fire is possible. All four players must be ready. The limit is 300 turns.
Hit the enemy base
Each base starts with 100 health. Set an angle of 5°–85° and power of 10%–100%, choose ammunition and press Fire. Angles are always measured towards the opponent.
Watch the wind and terrain
Terrain is generated afresh for every game and round, with different heights, slopes, hills and valleys. Each round starts with random wind strength from 1 to 16 and one of eight directions: north, northeast, east, southeast, south, southwest, west or northwest. Wind changes every two turns, so each player gets one turn under the same conditions. The new wind appears after impact, before the next turn. Repairs also count as turns. Wind stays fixed during flight and its effect remains moderate. The compass shows direction and the number shows strength. Wind affects horizontal and vertical motion; diagonal directions combine both effects. When wind changes, your previous trail is marked different wind and is only a guide. Your own last trail stays after the opponent's shot to help you adjust. In local play the current player sees their own previous shot. After three consecutive shots without enemy damage you get a general hint, such as more power or a higher angle over a slope. No exact settings are given. Hits leave craters. Bases follow the ground underneath, so conditions change during the round. You can damage your own base.
Ammunition
Net: one per player per round. A direct hit or landing right beside the enemy base makes it skip its next turn. No damage or craters. The skipped turn counts towards wind changes. Press 4 to select it.
- Standard: unlimited. A direct hit deals 18 damage.
- Heavy: 2 per round. Bigger explosion, 28 damage on a direct hit.
- Repair: 1 per round. Restores up to 30 health and uses your turn.
Damage near an impact decreases with distance. Without repairs, a base survives five direct standard hits and falls on the sixth. Below 30 health it smokes. Repairing to at least 30 stops the smoke. Ammunition and health reset each round.
Match format
Play one round, first to 2 wins or first to 3 wins. If both bases are destroyed together, the round is repeated. At the 200-turn limit, round wins are compared; equal scores mean a draw.
Online play
Create a room and share its link or code. Rooms may require a password. Two people play and others can watch. The match starts after both players press “I'm ready”. If time expires, only that turn is skipped and the opponent receives a new timer. Time keeps running during disconnection. Reloading preserves your seat with the same session or account. Waiting rooms close after 30 minutes.
Leaderboard and history
Ranked matches require two accounts. A win earns 3 points, a draw 1. Local and training matches stay in personal history but earn no points. Accuracy counts shots that damaged the opponent.
On your phone
Turn your device sideways. The fullscreen button is at the top right. Some browsers do not allow automatic orientation locking.